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Thursday, February 16, 2012

Broterhood of Nod

Brotherhood. Unity. Peace.
- Nod motto

The Brotherhood of Nod (often shortened to "Nod" or the "Brotherhood") is a popular, global, religiously developed movement[1] devoted to the guidance of the elusive and charismatic figure of Kane[2], and the extraterrestrial Tiberium substance[3][4] that arrived on Earth in 1995. Although Nod surfaced in 1995 at the time of the substance's arrival, before this date, the Brotherhood was an ancient and secret society[5] claiming to have originated prior to 1800 BC[6]. Reported beliefs include that Kane is an immortal prophet whose guidance dates back through their alleged millennia of secrecy[7][8], and that Tiberium is the catalyst for the next stage in human evolution[9]. Nod is linked to the three Abrahamic traditions of Christianity, Islam and Judaism, but its followers do not belong to any of these three traditions[10]. While almost all Nod activity is concerned with complex economic, military and scientific foci, its religiously articulated ideology[10] drives this.
Sometime after the arrival of Tiberium, Nod was targeted as a terrorist[6] group by the Global Defense Initiative, for actively using the dangerous tiberium substance to fund[5] a military-industrial complex in impoverished regions, primarily Africa, and pursue total domination over the world's peoples and resources[6]. Thereafter, Nod faced off against GDI in the four disastrous Tiberium Wars[11], restoring itself after each of its successive defeats. 

Brotherhood of Nod
CNC4 Nod Logo.png
General
Type Religion, Quasi-state
Leader(s) Kane
The Inner Circle

Commander-
in-chief
Kane
Hassan
Anton Slavik
Marcion
Kilian Qatar

De facto leader Kane
Affiliation List of Nod members and affiliates
Societal
Capital/Base Sarajevo (1990s, 2030s-2047), Cairo (2020s - 2031), Threshold 19 (2047-2062)
Official language English (command level)
Historical
Date established 1800 B.C. (claimed)
Date fragmented 2002, 2031, 2062
Date reorganized 2030, 2034, 2073
Date dissolved May 11, 2077 (ascended)
Conflicts First Tiberium War
Second Tiberium War
Firestorm Crisis
Second Nod Reunification War
Third Tiberium War
TCN Conflict
Fourth Tiberium War

Status
Currently unknown: Remaining forces have 'Ascended'. 

Aliases of the BrotherhoodEdit

Accessed from INTERPOL File 936
The organization is also known as "The Brotherhood, The Ways of Nod, or ShaÆSeer among the tribes of Godan." While the word 'Godan' existed prior to the Brotherhood, it is unknown which meaning of the term is specifically referred to, so the exact meaning is still unknown.
The name 'Brotherhood of Nod' may have come from the Hebrew word Noded (נודד) which means wanderer, and is also the verb of the word Nod. It may be referring to the biblical Land of Nod, to which Cain is exiled: "Cain went out from Yahweh's presence, and lived in the land of Nod, east of Eden."

Symbols of the BrotherhoodEdit

The symbol of the organization is a black-rimmed red chamfered triangle enclosing a black curved scorpion's tail. In the Third Tiberium War, protruding spikes were added to the design.

Fact SheetEdit

Archived newspaper article concerning Nod's influence globally, based on Tiberium holdings

CreationEdit

Founded at an unknown date. Earliest alleged activities date back to the Great World War Two. The Brotherhood claims that they were formed around 1800 B.C.

ClassificationEdit

1995: Violent non-state actor, combining the characteristics of a supranational corporation, a religious movement and a terrorist group 2030: A global violent non-state actor, centralised religious cult and military alliance. 2047: Global superpower, combining the characteristics of a nation state, a religious movement and a multinational corporation. 2077: Global military alliance, religious cult, transnational superpower

MandateEdit

1995: Nod's official goal was to unite third-world nations under a pseudo-religious political platform with imperialist tendencies. In reality, the faction was an aggressive and popular anti-West movement vying for total domination of the world's people and resources. 2030-2062: To destroy GDI and embrace Tiberium as the future of humanity.
2062-2077: Eradicate the spread of Tiberium with GDI's cooperation and Ascend.

Base of OperationsEdit

1995: Temple of Nod in Sarajevo, Bosnia and Cairo, Egypt. Before the central headquarters was identified, Nod was believed to have no central command base, instead operating from multiple individual locations, with posts previously identified in Kuantan, Malaysia; the Ar-Rub' al-Khali desert, Saudi Arabia; Tokyo, Japan and Caen, France. 1999-2030: Command centers of Generals Hassan and Vega. 2030: Temple of Nod at Cairo. Field command posts include the Montauk and an undisclosed bunker used by General Slavik during the Firestorm Crisis. 2034: Various warlord headquarters, including Rio de Janeiro and Brother Marcion's command center in Australia. 2047: Temple Prime in Sarajevo, Bosnia. Command identified at Uluru (Ayer's Rock) in Australia and Kane's Tower in Italy. 2052: Undisclosed location housing LEGION's core.
2077: GST Uzziel.

Political StrengthEdit

1995: Nod was believed to back a number of officially-recognized political parties. Among the ones recorded by UN document A42962-94 are the Fist of Allah party in Jordan, the United We Stand party in the United States, and the Albion First! party in the United Kingdom, among others. 1999 - 2030: Tensions within the faction and dissolution of leadership caused Nod to fracture into several warring shards, centered around charismatic leaders. As such, the Brotherhood lost much of its political power and was easily infiltrated by GDI spies. 2034: Immense charisma of Black Hand leader, Marcion secretly unify Nod under Kane's command. 2047: The reformed faction controls and leads a large part of Yellow Zones covering the planet, supported by a majority of the disenfranchised population of these areas. 2062: The faction still leads the Yellow Zones, although with the Tiberium contamination high, it enters an alliance with its long-standing archenemy, GDI.
2072: Nod benefits from the alliance with GDI and is able to operate openly in Blue Zones.

Economic StrengthEdit

1995: According to CIA Docket 3231.54-776 FIA, audits of seized financial files shows that Nod had US$255.2 billion in their operation assets. Because Nod controlled a large portion of the world's Tiberium supply, they were at the forefront of Tiberium research, and possessed incredible leverage in financial operations such as on the London Gold Exchange. 1999 - 2030: Insignificant. Fractured and broken, Nod splinter groups cannot challenge GDI's vast industrial power. 2030: The reemerging, united Brotherhood suddenly controls much of the world's Tiberium supply, again. 2047: Multiple Tiberium mining operations provide them with needed funding.
2077: Combined economic strength with GDI, due to the alliance.

Military StrengthEdit

Before the outbreak of the First Tiberium War, the most accepted idea was that it was yet another minor terrorist faction but when a scandal broke out involving major American defense contractors, it was discovered that Nod had substantial military air, sea and land power. Nod forces are composed of guerrillas from affiliated organisations, mercenaries and conscripts from the territories Nod controls, as well as Nod-indoctrinated pseudo-religious fanatics. Nod has significant WMD capabilities, including nuclear-equipped ballistic missiles.

Known Affiliate Organizations or AssociatesEdit

1995: Irish Republican Party, Islamic Jihad, Khmer Rouge, various Nod splinter groups. 2030: Brief alliance with GDI during the Firestorm Crisis. Known affiliation with some members of the Forgotten. 2047: Sub-factions include the New Black Hand and the Marked of Kane. Brief alliance with GDI during the Scrin Invasion of Earth. 2062: Alliance of convenience with GDI

Historical overviewEdit

An ancient tomb with Nod symbols in Africa While they claim to have been around since before 1800 BC, it is commonly believed to be an exaggeration. However, there are several pieces of evidence, among them an ancient burial site featuring Nod symbolism, that substantiate this hypothesis.[13]
Nod's chief asset is its near monopoly on the Tiberium harvesting industry. Due partially to chance, the alien organism arrived via meteor impact near the Tiber river in Italy and thus the genesis of the name Tiberium. Kane, the leader of the Brotherhood, claims that it was the Brotherhood who found it first and that he named it after Tiberius Caesar Augustus. Tiberium spreads quickly and thrives in temperate to warm conditions. Many of the poorer countries straddling the equatorial regions were hit hardest by the rapidly-spreading substance. The Brotherhood, being anti-Western, tapped into these suddenly-rich nations for substantial control of the Tiberium market. At the time of the First Tiberium War, Nod controlled almost half the world's Tiberium supply at 49%. Compare this with the lackluster 27% controlled by the G8 nations (sponsors of GDI), and the remaining 24% in the hands of unaffiliated nations. [14]
The Brotherhood also always maintained a strong support from the population, through propaganda and other means. Members of Nod were encouraged to convince people to join the ranks (i.e. via www.brotherhoodrecruitment.nod) as well as propagate their ideals.[15]
Nod looks at Tiberium very differently than its main enemy, GDI. Whereas GDI treats Tiberium as a dangerous but economically valuable product as well as a scientific anomaly, the Brotherhood sees it as the dawn of a new age entirely. Moreover, Tiberium is considered by Nod to be the greatest catalyst for human evolution, and thus a highly sacred substance. As such, they are much more willing to directly use Tiberium in potentially unsafe ways.

First Tiberium WarEdit

Archived newspaper article concerning a mistake Nod's SAM site operators made when they misidentified a civilian aircraft. In the First Tiberium War the Brotherhood first launched an expansive campaign that eventually allowed it to take over most of Africa and launch a second campaign in mainland Europe. When GDI managed to take the initiative, to gain more support, Kane devised a plan to blame GDI for the slaughtering of the population of Białystok, Poland. Afterwards, Nod broadcast a fake news report claiming that GDI soldiers razed the whole town on suspicions of the citizens being involved in Tiberium smuggling.
The broadcast created a scandal that forced the United Nations Security Council to cut GDI funding pending an investigation, causing the GDI to apparently almost shut down. Kane however was unaware that this 'scandal' was used by GDI and the UN, and as Nod forces arrived they encountered heavy resistance from "abandoned" bases. Since the incursions into GDI territory caused Nod forces to be spread very thin, GDI not only repelled the attacks, but took large areas of Nod territory during their counterstrikes, giving them the decisive advantange in the first conflict.
Kane himself was believed to have been killed at the final stand of the Brotherhood near Sarajevo. With GDI forces closing in, Kane calmly attempted to exit his 'Temple of Nod' through the front door. However, as he gazed upon the ruined hallway the entire temple was suddenly bathed in the light of GDI's Ion Cannon. Kane was seemingly vapourised by the discharge, holding his arms out wide.

Second Tiberium WarEdit

'Hit and run' tactics were utilised widely by Nod. Following the First Tiberium War, the death of Kane caused the Brotherhood to factionalise into small armies. For quite a long time, they fought more against themselves than against GDI. It is known that one of Nod's most influential leaders, General Hassan, was collaborating with GDI, keeping Nod relatively harmless. Unfortunately for Hassan, the Black Hand leader, Anton Slavik escaped an execution attempt, and rallied his forces against Hassan. The puppet leader was captured, and executed in a ceremony marking Nod's reunification. To the astonishment of many Nod personnel, Kane revealed himself to be alive shortly before Hassan was killed.
Nod immediately launched an aggressive war against GDI positions, including assaults on Phoenix Base and Hammerfest. Nod also captured the Tacitus, a data matrix filled with vast knowledge about Tiberium. With it, Kane had planned on detonating a World Altering Missile, transforming all carbon-based life on Earth into Tiberium-based life. [16] However, with assistance from the Forgotten, the Global Defense Initiative managed to defeat Nod once more. Commander Michael McNeil, the GDI commander who led the assault on Cairo, discovered that Kane did not survive the Ion Cannon strike unharmed. Large portions of his face were hidden under a metal mask, covering what appear to be massive burns. This was particularly surprising, as all transmissions from Kane to both Nod and GDI showed a flawless face; a fact explained by CABAL digital filtering of raw images.[17]
McNeil apparently killed Kane by impaling him with a shard of metal.

Firestorm CrisisEdit

The Firestorm Crisis started with General Slavik arguing with the rest of the Inner Circle of the Brotherhood over leadership issues in the wake of Kane's apparent death. He ordered his men to recapture CABAL, a move which he believed will help reunite Nod while at the same time allowing Nod to compete with GDI. The Black Hand recovered the AI, but shortly after CABAL's reactivation the computer seized control of all Nod Cyborg units, and assassinated the Inner Circle. Commander Slavik, who alone managed to escape the death that claimed the other generals, ordered all Nod forces to evacuate from CABAL's cyborgs. Slavik assists in this evacuation by maneuvering the Montauk to a Nod installation and recovering the survivors. Slavik then ordered a surgical strike against a massive GDI air force base to recover an EVA unit, which he had reprogrammed to assist Nod forces.
With Nod's forces lacking the manpower or intelligence to beat CABAL alone, General Slavik approached GDI General Paul Cortez with a cease-fire offer so that they could work together against CABAL. Since GDI forces were also under considerable strain, Cortez agreed, and both sides began attacking CABAL's auxiliary bases, in Nod's case a Tiberium harvesting facility. With CABAL's auxiliary bases down, Slavik deployed members of the Elite Cadre, the best of his Black Hand troops, to clear out a patrolling Cyborg team before Nod established a base and launched an offensive against CABAL. Ultimately, GDI and Nod forces were able to destroy the CABAL Core. Slavik claimed victory against the single greatest threat to the Brotherhood.

InterbellumEdit

Template:See also

However, Slavik's victory was short-lived, as unrest began to spread throughout Nod, and Slavik became increasingly unpopular. This eventually culminated in his murder at the hands of Marcion, who had taken control of the Black Hand and Nod being, again, splintered into warring factions. This left the still-alive Kane almost entirely by himself.[2] However, Kane, with LEGION, worked towards reuniting the Brotherhood again as a global superpower.

The first step towards reunification was taken in the Rio Insurrection, in which Nod forces commanded by LEGION helped the local populace overthrow GDI rule and brought a renegade Nod warlord to heel. Kane then turned his attention to Australia, sending Nod forces, again under LEGION's command, first to retrieve information on Nod's Stealth technology and later to subdue Marcion's Black Hand faction in central Australia.
With Marcion brought back to the fold, Kane ordered the destruction of a GDI Liquid Tiberium research facility in the Outback, as a "grand gesture" to all Nod forces around the world. The destruction of the facility produced a Tiberium fallout across Australia, contaminating much of the country with the crystal. After this event, Nod was again a unified force. It operated mainly in the Yellow Zones, gaining the trust of the populace.
Kane planned to strike against the GDSS Philadelphia, ordering LEGION to steal the plans for the Ion Cannon network. Kane also arranged for Redmond Boyle to become the GDI Director after the attack, counting on his incompetence to further the cause of Nod.

Third Tiberium WarEdit

File:Scorpion.jpgScorpion Tank being inspected prior to a battle The Third Tiberium War began with the Brotherhood of Nod again emerging from the shadows to battle GDI. In the very early stages of the Third Tiberium War, Nod launched a successful attack on GDI's Goddard Space Center, rendering all of GDI's anti-missile capabilities useless. GDI was caught off guard, with its senior commanders and Acting Director up onboard the Philadelphia for the annual energy summit. Due to the loss of its anti-missile defences, the Philadelphia became vulnerable to attack and was quickly destroyed by a Nod nuclear missile. Nod used the following confusion to attack all major GDI installations and were almost successful in taking North America. However, GDI rallied its forces and drove Nod out of the regions they had captured.
It quickly became apparent that Kane and his leading scientists were working on a Liquid Tiberium bomb which would be strong enough to wipe GDI from the face of the planet. While GDI was in Africa, destroying what it believed to be Nod's chemical weapons factories, Nod was transporting its new weapon from the real chemical factories in South America to their reconstructed temple in Sarajevo in eastern Europe. After GDI finished their campaign in Africa, they turned their attention to Nod's stronghold. What GDI did not know, however, was that they had been lured into a trap.
GDI flocked to Sarajevo in hopes that this would be the final encounter with the Brotherhood of Nod. They established strong footholds deep in Nod territory and used them as leverage to launch a devastating attack on Nod's Temple Prime. During the attacks, Kane stealthily slipped away, knowing that his work there was complete. When GDI was successful in neutralising Nod's Ion disruption towers, they fired upon the temple with their Ion Cannon. When the Ion Cannon was fired, the temple was destroyed instantly. The ion particles broke through the layers of the temple until it reached the lowest lying part, wherein large quantities of liquid Tiberium was stored. Upon contact with the ion particles, it detonated, sending shockwaves across the planet. Millions of people in Eastern Europe were feared dead, but to Director Redmond Boyle it was a price worth paying for the death of Kane and destruction of Nod. Unknown to GDI, Kane had tricked GDI into using its Ion Cannon to detonate the liquid tiberium.  Kane had to trick GDI into destroying the stores of liquid tiberium below Temple Prime.  He had to because, Nod had no way to detonate a liquid tiberium bomb. The only way liquid tiberium would detonate in any catastrophic way was if it was fired upon by an Ion Cannon.
Nod followers were understandably shocked. Their temple was destroyed and their great leader was dead. Kane's second in command, General Kilian Qatar, took over control of the Brotherhood and called all forces to her Australian base so that they may be able to regroup. Unbeknownst to them, the liquid tiberium blast had other consequences. An alien species known as the Scrin had been waiting in our solar system for millennia for a signal to invade Earth: a liquid Tiberium explosion. The Scrin landed in Red Zones and began deploying infantry, spacecraft and vehicles against any resistance they encountered. GDI and Nod grudgingly joined forces to combat this new enemy. During a major battle in Australia, Kane resurfaced, and was furious at Qatar for allying herself with GDI and ordered her death. Qatar was executed and Kane revealed his master plan.
The Tacitus contained information on a future alien invasion, and that the invasion would begin when a liquid Tiberium explosion occurred. Kane saw this as an opportunity to invite a superiour race to Earth - one with vast knowledge of Tiberium. However, Kane and his scientists could not find a strong enough detonator to get the desired results. As a result, Kane started a war with GDI, knowing that they would retaliate with their Ion Cannon on his temple - the only force strong enough to detonate the bomb to gain the necessary explosion.
When the Scrin arrived on Earth, they began to construct monolithic towers. When each of these towers was constructed, they would become an interstellar gateway to other galaxies and worlds. Also, on completion, they would become invulnerable to any attack. The towers housed vast information on Tiberium. If enough of these towers would to have been successfully built, a massive Skrin attack force would have been able to warp directly to earth.  Earth would have been conquered and that would have been the end of humanity.
After GDI fought off the initial Scrin attack, it noticed the towers for the first time. Knowing that whatever the towers would do, could not possibly be good, they launched co-ordinated attacks on every tower across the globe, starting with the tower closest to completion: the Threshold in Rome. Kane realised that at least one tower must survive for this campaign to be successful and orders Nod's energy to be focused on defending one particular tower in southern Italy. Kane also ordered the retrieval of an 'access key' to the tower, which was located in a Scrin Nerve Center in Italy. This was accomplished by a legendary Nod Commander. GDI assaulted the last tower with tremendous force but was held back by Nod and is eventually pushed from the area. All other towers across the globe were destroyed and the tower in southern Italy was the last one standing. Kane's plan, as a result, was a success. The Scrin's vast knowledge of Tiberium was now in the hands of Nod.

Third Tiberium War aftermathEdit

Nod was once again driven underground due to GDI attacks, and the surviving upper echelons of Nod leadership kept a low profile; to all outward appearances, the Brotherhood ceased to exist as a military force. Kane himself admitted Nod is a "shadow of what it was", but added "that is how it should be, for only the chosen few will be allowed into the Promised Land." While GDI have managed to drive Nod "off the face of the planet", Nod survived underground and their activities hidden from the view of GDI. Kane's Tower, the surviving Scrin Threshold in the southern Italian Red Zone, (probably became the hub of Nod activity) while Nod studied the knowledge the Scrin have brought with them (GDI believed the Tower to be inert). Kane adopted Scrin style of clothing - his Nod robes are now dyed purple-black and marked with Scrin writing.
In 2052 the Marked of Kane - a secret army of cyborgs previously dormant in Russia and South East Asia - were awakened. Kane learned that GDI was conducting experiments on the Tacitus which were destabilizing it.  Kane had ordered Legion to retrieve the Tacitus from a GDI research base in the Rocky mountains.  Led by LEGION and reinforced by the 2nd Armoured Regiment of the Black Hand and a force of core Nod soldiers, the Cyborgs were able capture the now-unstable Tacitus. The Tacitus was saved just in time before it exploded.  The Tacitus was stable enough that Kane could upload it into Legion.  The Tacitus transported LEGION to the Ichor Hub.

2062: An Unholy Alliance with GDIEdit

Meanwhile, Tiberium continued its inexorable march across the globe. Ten years later, despite GDI's best efforts, Tiberium contamination reached critical levels. As during the Firestorm Crisis, human extinction seemed inevitable. On July 24, 2062, Kane openly approached GDI to seemingly offer an alliance.[18][19] Appearing before the GDI Council of Directors holding the Tacitus, he proposed a deal: to save humanity, he would share with GDI the knowledge of Tiberium Control which Nod had gained from the Tacitus, and GDI would provide the resources to build a "Tiberium Control Network".

The Incursion WarEdit

Now, a schism developed within Nod. Many viewed the alliance with GDI as heresy, and came to believe that Kane has forsaken his people. Armed attacks by Nod dissidents attempting to halt the construction of the Tiberium Control Network, or TCN, soon led to open rebellion against Kane. Led by Gideon, the Nod Separatists (as they came to be called) waged a relentless and highly destructive guerrila war against GDI and Nod loyalists. The conflict, known as the Incursion War, saw an overhaul of Nod's military, including the introduction of the Crawler system similar to GDI's. By 2073, the TCN was completed by the end of 2073, the rebellion crushed and the surviving leaders driven into hiding - catastrophe has been averted.

Ascension Conflict and Ascension itselfEdit

By May 2077, Nod's alliance with GDI still held despite growing political unrest between the two factions, which was not helped by the Separatist raids. However, no one realised that the purpose of the TCN was twofold - not only did it stop Tiberium from spreading across the globe, it was also linked to Threshold 19 to form a portal which Kane needed to 'ascend'. However, the portal could only be open by humans with special implants developed by Kane and Dr Johann Pascal. Nod separatists learnt of this and killed all those with the implants, except for one GDI field commander, Commander Parker. Also, a GDI right-wing faction led by Colonel Louise James became a hindrance to Kane's plans.
Before Kane could link the TCN to the Threshold tower, the Nod loyalists wanted to bring Gideon and the separatists to heel. While GDI was reeling from an internal power struggle between James and the GDI government, the Brotherhood of Nod was once again united by forcibly capturing Gideon before he could self-destruct his base. GDI and Nod fought each other once again at Threshold 19 for control of the TCN, in which Nod and Kane was successful in linking the TCN to the tower. In the ending of both campaigns, Parker dies a slow death, but not before he activates the portal, allowing Kane and the rest of Nod to ascend through the portal, disappearing from Earth. With all Nod followers having ascended, the Brotherhood's status is currently unknown, but GDI is left as the sole planetary superpower on Earth.

Details of Nod PhilosophyEdit


One vision! One purpose!
- Kane

During the First Tiberium War the Brotherhood of Nod was widely regarded by its detractors and opponents to be a quasi-state, quasi-terrorist organisation seeking to unite the third-world nations under a religious political platform with imperialist tendencies.
According to the group's own claim they were a religious Brotherhood of ancient origin which strived for a world of 'peace', 'unity' and 'eternal brotherhood' in which all the peoples of the world could 'face the struggles of life as one', and that human society's full embracement of the alien substance of Tiberium was the key to this revolution. In official statements, Nod specifically stated that it wished to unify the developing countries of the world that have been ignored, abused and neglected by the industrialised nations. Nod's modi operandi during the First Tiberium War however revealed it to be a highly-aggressive and popular, anti-West movement vying for total domination of the world's peoples and resources.
During the Second Tiberium War, Nod's religious viewpoints began to place a much larger emphasis on the concept of 'Divination', a process through which all followers of Kane were promised the means to embrace the 'Tiberian future of Humanity' and subsequently flourish in every imaginable aspect. At the end of the Second Tiberium War the true nature of the Brotherhood of Nod's 'Great Plan' would eventually reveal itself as the complete transformation of all carbon-based life on Earth to Tiberium-based life, through the launch and detonation of a world-altering Tiberium warhead within the planet's upper atmosphere.
Their defeat at the end of the war and Kane's disappearance have brought a change in doctrine, further emphasizing Nod as a religion. The Ascension was defined as the final goal of the Great Plan, while religious dogmas began putting even greater emphasis on venerating Tiberium as divine.
The Brotherhood releases numerous guidance files to help brothers learn the philosophy and Ways of Nod. They are part of the Nod religion and existed as far back as the First Tiberium War. Indeed, the quasi-religion of Nod was well developed back in 2002, as rituals and peculiar masses were all regular parts of a daily life of a Brother of Nod[20].
At least part of Nod philosophy includes the idea of "Peace through Power," which is somewhat ironic considering this is precisely the mandate of their sworn enemy, GDI, at least in its original form, as the organization was founded essentially for the purpose of maintaining world peace through the use of force.

First Tiberium War philosophy detailsEdit

Below are two excerpts from First Tiberium War-era PR material, detailing Nod philosophy in the early 21st century:
[Why does the Brotherhood exist]
As long as man has had breath the Brotherhood has existed. For from the beginning - when man's struggle was with nature, not knowing where he might sleep, how he would eat, or whether he would survive to see the light of dawn - there have always been those who would lord over others. People who believe that they, by some unseen right, are granted power over others, and would push others down so they might climb, are the greatest threat to mankind's existence. For many years has one man or one race prospered on the sweat and work of others.
Such injustices are not just a sin against mankind, but also a sin against God. The Brotherhood had its beginnings with the first downtrodden who looked for a better way. These oppressed sought a path that would allow them to gather fruits of life and achieve enough resources and wealth that they and their families could survive and advance with the rest of mankind.
[Time to act]
With the unstoppable growth of Tiberium across the Globe, most of it occurring in nations friendly to the Brotherhood, our time has come. The vast wealth and resources gained from Tiberium have given us the ability to come into the open and challenge our antagonists face to face. Across the Globe, GDI and Nod forces now clash in a titanic struggle that will decide the fate of mankind for all time. The GDI hides behind the façade that they are here to help the free nations in their struggle against those they would name terrorist. We in the Brotherhood know the truth. Our fight is for all mankind, not for those cherished few.
The Brotherhood puts emphasis on the collective, rather than the individual. However, individuals are not written off when killed as a mere casualty, instead, they are revered as martyrs for their cause (audio file from a TW1 Hand of Nod memorial shrine):
This memorial stands as a symbol of eternal life, in remembrance of the dead. These brave souls sacrificed their lives to strengthen The Brotherhood, so we might live on and carry their names proudly with us. We remember also our ancestors, who came before us and gave us life. Blessed be these names, for they are our kin, our blood. May they stand proudly forever, and in time become ancestral themselves. Remember your mourning moment of silence, for the lost but not forgotten.

Nod aestheticEdit

Interestingly, ancient laws of the cult forbid making anything in the image of man, prompting non-humanoid forms and aesthetic to dominate Nod art and architecture[21]. Very rarely does the dogma allow for ignoring the rule - one notable exception is the Voice of Kane, intended as a manifestation of the Prophet's presence on the battlefield.

Internal power structureEdit


...Power shifts quickly in the Brotherhood...
- Nod Commander Seth

The structure of the Brotherhood is hierarchical, shaped much like military orders of ages past (e.g. Knights Templar), with the leader of the Brotherhood being Kane, who is aided by the Inner Circle, his most trusted lieutenants and commanders. The hierarchy then branches out as each Inner Circle commander has his subordinates, who in turn command others, eventually arriving at the bottom, where the rank-and-file members are.
The Brotherhood however, maintains a military doctrine that intends to give commanders and soldiers large degrees of freedom in categories of engaging the enemy and tactics. Essentially, only objectives were given and the means to achieve them were left to the commander to decide on.
Within Nod, smaller, more elite organisations are active, such as the Black Hand. Each organisation has their own combat doctrines and exclusive technologies, available to affiliated commanders. The internal politics of the groups are unknown, though the Black Hand has played a large role throughout the Tiberium Wars.
It has to be noted, that the Brotherhood and it's members are extensively monitored by security and each other. The AC-NBM directive being one of the examples.

Power strugglesEdit

The Brotherhood of Nod has a long history of internal power struggles. Rivalry between commanders and subordinates was commonplace, and even encouraged; however, Kane ensured that the struggle did not undermine the primary Nod effort or endanger his position, if need be by removing the dangerous man (as was the case with Seth).
When Kane disappeared from the power structure, however, the lack of a strong leader caused the Brotherhood to dissolve into factions and engage in a civil war, seeking to dominate the others. As was evidenced by the years after the First Tiberium War and the Firestorm Crisis, a strong leader is able to take control of the Brotherhood and reshape it into an even more powerful organization, ready for the reappearance of Kane.
Another noted power struggle occurred following the Firestorm Crisis. Slavik was Kane's rightful successor.  Following Slavik's victory over CABAL, Slavik's rule was short-lived.  He was assassinated by a traitorous Black Hand cleric named Marcion. It was unique that Marcion also targeted Kane, claiming that he was a false prophet. Marcion probably did this to try to discredit Kane so that he (Maricion) could remain the leader of Nod. This also resulted in the Brotherhood breaking up. However, thanks to the covert efforts of Kane and LEGION, the Brotherhood was reunited prior to the Third Tiberium War.
During the Third Tiberium War, Kilian Qatar, one of the Inner Circle members, had began to doubt Kane, considering his plan unnecessarily aggressive. During the Siege of Temple Prime, reinforcements sent to the Temple defected, and were suspected of doing so under Qatar's influence. After Kane's apparent demise, Qatar claimed authority over the remainder of the Brotherhood. Her aid to GDI during the Scrin invasion sealed her fate, as shortly after returning, Kane ordered his most reliable commander to capture her command center at Ayers Rock. Following her execution, the Commander was given her seat at the Inner Circle. However, Qatar was in fact set up by LEGION at the behest of Alexa Kovacs, an extremely loyaly follower of Kane who distrusted Qatar. Kovacs then uploaded a virus into LEGION, which she also mistrusted, before shooting herself as she was caught in the act by Kane.
When Kane offered an alliance of convenience with GDI to build a Tiberium Control Network in 2062, many Nod followers were outraged and believed Kane has forsaken his beliefs and people. Causing a friction within the faction, the Nod Separatists led by Gideon denounced Kane and started a highly destructive guerilla war against both GDI and the Nod Loyalists. Although the Separatists were crushed by GDI and Nod loyalists at the end of the Incursion War, Gideon still proved to be a dangerous foe to Kane; he attempted to assassinate Kane with modular Obelisks of Light at the TCN ceremony in New Adana. It was only when the Fourth Tiberium War erupted in 2077 that Kane's forces finally brought Gideon and his Separatists forces to heel after discovering the location of the Separatists' main hideout. Gideon surrendered and was presumably executed, the Brotherhood reunited forcefully once again before Ascending.

Nod military doctrineEdit

Nod airforce during TW1 Example of Nod's raw power, an Avatar Warmech crushing a Predator

It is more important for us to employ intelligent combined-arms tactics than it is for GDI, because it is the Pen that is mightier than the Sword. And we are both the Pen and the Sword when skilled modern armies are commanded by intelligent strategies brought upon by a true military strategist...
- Nod Commander and Inner Circle member Anton Slavik

The Brotherhood's military is centered around the concepts of stealth and speed, preferring outmaneuvering their enemies, hit-and-run attacks, guerrilla tactics and subterfuge.
The armoury of the Brotherhood consists primarily of lightly armoured, fast vehicles with average firepower, which can outmaneuver and flank the opponent. Long-range weaponry is also prevalent, including the surface-to-surface missile launchers or large caliber artillery designed to deliver immense amounts of punishment to the opponent without exposing themselves.
The Brotherhood tends to avoid direct engagements, as their main battle units are significantly less powerful than their counterparts (the light tanks can challenge GDI medium tanks only with numerical superiority, this trend has continued throughout the Tiberium Wars), preferring fast, surprise attacks with packs of Recon bikes or Stealth tanks striking vulnerable, unprotected parts of enemy infrastructure or long range bombardment with artillery and ballistic missiles. Their Avatar Warmechs, however, have proven that they can fight direct confrontations if the need arises.
Another way in which Nod engages the enemy is through the media. For example, the Brotherhood was able to fight GDI indirectly by triggering a massive scandal concerning the massacre of civilians in Białystok, Poland; supposedly done by GDI soldiers. This scandal resulted in UN cutting off funding for the GDI. Another example of Nod misinformation warfare was when Nod operatives attacked the central base of the Forgotten posing as GDI, rallying thousands of Mutants to Nod's cause by manipulating media reports. Nod is also bringing help to the people in the Yellow Zones. They bring water, food and medical supplies, along with providing education and job training to all the harmless people in the Yellow Zones, with soldiers for their army in trade. This tactic has formed the millions of willing yet poorly trained and equipped soldiers known as Militants.

Technological levelEdit

Nod pioneered Tiberium harvesting technology

The Technology of Peace
- Unidentified Commander

In various ways, the Brotherhood of Nod has always been technologically superior to GDI, an organization backed by and effectively operated on behalf of the United Nations, and, more specifically, economically and technologically developed nations. It is not fully known how Nod achieved such a state of unique technological superiority, though it is often linked to their access to and study of allegedly alien technology, and their monopoly on Tiberium, which provided them with vast amounts of wealth, both financially and scientifically. The Brotherhood has constructed, owned, and operated many state-of-the-art research institutes, and hired out research teams globally. Oftentimes, these institutes and related facilities were kept highly secret, and hidden from academia and especially from national and international bio-ethics committees.
Routinely speculative and occasionally unsafe human experimentation, generally performed upon Nod volunteers and "volunteers", is commonplace at Nod research facilities. Some technologies Nod has devoted particular attention to include :
This is in addition to a great deal of research of Tiberium and alleged extraterrestrial technology, which was often, though not necessarily, crossed-over with the aforementioned fields for various purposes.

GDI(Global Defense Innitiative)


Sanctioned by the United Nations, the Global Defense Initiative has one goal: to eliminate multi-national terrorism in an effort to preserve freedom.
- EVA Database briefing

The United Nations Global Defense Initiative (UNGDI), or Global Defense Initiative (GDI), is the global government of Earth. It was founded in accordance with the United Nations Global Defense Act (UNGDA), on the date of October 12, 1995, as a formalized military branch of the United Nations and evolved into a supra-national state in its own right. GDI's initial goal was to preserve world order by combating global terrorism, epitomized by its nemesis the Brotherhood of Nod, but eventually outgrew its original mandate to become a world government. 

Global Defense Initiative
CNC4 GDI Logo.png
General
Type International peacekeeping organization (1995)
Provisional World Government (2047)
Global Government (2077-onwards)

Founding document United Nations Global Defense Act (UNGDA)
Leader(s)
Head of State
  • UN Defense Secretary (1995)
  • Director (2040s)
  • General Secretary (after 2062)
Head of Government
  • Director
  • General Secretary (after 2062)
Commander-
in-chief
Executive branch
Legislative branch
Affiliation List of GDI members and affiliates
Military GDI United Peacekeepers (GDIUP)
Societal
Capital/Base
Official language English, French, Chinese, Russian and Arabic (working languages of the UN)
Currency Credits
Historical
Formed from 1950s
Date established October 12th, 1995
Date reorganized 2062
Conflicts
Status
Active 

Offical Fact SheetEdit

FoundingEdit

Earliest concept developed during the Second World War. Founded in October 12, 1995 in accordance to the United Nations Global Defense Act.

ClassificationEdit

1995: International peacekeeping division of the United Nations Security Council.
2030: De-facto political and military superpower, incorporating the governmental functions of member countries.
2047: Provisional world government and military superpower.
2077: Supra-national state in alliance with the Brotherhood of Nod.

MandateEdit

1995: To ensure the safety of the world and combat global terrorism.
2030-2062: Eradicate the global effects of Tiberium and protect humanity from harm.

2062-2077: Eradicate the spread of Tiberium with Nod's cooperation and protect the people.

Base of OperationsEdit

1995: UN Security Council (location classified).

2030-2031: GDSS Philadelphia, Hammerfest, Southern Cross.


2047: GDSS Philadephia (until March), Pentagon (Washington DC), Reykjavik.


2062: Manchester, UK.


2077: New Adana, GST Tzadik.

Political StrengthEdit

1995: Political support of the United Nations, G7 and other member countries (typically Western nations).
2030-2031: Forced to incorporate political power after the UN and member states ceased to exist. GDI is left as the sole political power remaining fighting for freedom.
2031-2052: Provisonal world government in control of the remaining Blue zones on the planet. GDI has provided occasional relief to the yellow zone populations to gather political support of the populations within the Blue Zones. GDI officially controls the yellow zones on paper though mainly sees them as staging grounds.
2062: Forced to look after the yellow zone populations after all remaining Blue zones have been overrun by Tiberium.
2077: Global government in alliance with Nod. Able to appease the yellow zone populations to some extent.

Economic StrengthEdit

1995: GDI has the financial backing of the G7 member nations and the UN, with multiple Tiberium harvesting operations.


2030: Multiple Tiberium operations although the Brotherhood of Nod still controls the majority of the world's Tiberium supply.

2047: Multiple Tiberium mining operations around the world provide them with needed funding. Also engaged in negotiations to secure funding from owners of Tiberium spikes and civilian silos.

2077: Combined economic strength with Nod, due to the alliance.

Military StrengthEdit

GDI has the combined military strength of individual member nations around the world, though most of its assets come from the United States military during the First Tiberium War. GDI military doctrine centers on superior firepower and armor (more information below). GDI developed and expanded the ion cannon network as a better alternative to nuclear missiles to ensure dominance on space and developed the ORCA family of aircraft. The faction has also introduced mechanized walkers and railguns to their arsenal.

AffiliationsEdit

1995: United Nations, G7, member countries.
2000s-2030: Secretly installed Nod general Hassan as the puppet leader of Nod to ensure control over the splintered faction.
2030: Mutual alliance with the Forgotten during the Second Tiberium War. Entered into a brief alliance with Nod against CABAL during the Firestorm Crisis.
2047: Sub-factions include the Steel Talons division and Zone Operations Command. Brief alliance with Nod in Sydney during the Scrin Invasion of Earth.
2062-2077: Alliance of convenience with Nod to counter Tiberium.

HistoryEdit

OriginsEdit

The Global Defense Initiative, or GDI, was originally a covert multinational special forces group operating under the designation of Operations Group Echo: Black Ops 9 before 1996. The organization was formed by the United Nations Security Council in the aftermath of the World Wars, and was designed to be a covert, specialized peace enforcing unit with a mandate to operate worldwide, outside of regular UN forces. The unit was equipped with both the military and political means to deal with anything from local ethnic unrest to regionalized armed conflicts across the globe, and was given as its primary directive the ensuring that no fledgling conflict would ever escalate into a continental or worldwide emergency again.
The roots of GDI could be found back during the Great World War II, following the devastation of Greece. Reacting to Soviet brutality, the United Nations approved a unique initiative. The purpose of the proposal was to provide military funding to help increase the Allied Forces' support. More importantly, the initiative called for the creation of an agency for global defense.
Over the following years, as O. G. E.:B. O.9 repeatedly became deployed throughout the world, rumours about their existence began to slowly seep into the mainstream public consciousness. Eventually, the overseeing Security Council came to the decision that transparency and limited disclosure were the best response to the international media speculations on the nature and purpose of this secret unit. The final proverbial straw for this would come when an operation in which the attempted assassination of Saddam Hussein, in a covert effort to prevent the outbreak of the Persian Gulf War, failed miserably and resulted in the death of a large number of agents. This incident, coupled with the rapid global spread of a mysterious and toxic extraterrestrial substance known as Tiberium, as well as the ever increasing influence of the globalized Brotherhood of Nod society, prompted the Security Council to begin to greatly expand and revise the mandate as well as the purpose of O. G. E.:B. O.9. The organization was restructured and was brought out of the shadows in order to make it capable of tackling the threats of the modern ages effectively as well as directly. In accordance with the United Nations Global Defense Act (UNGDA), the UNGDI or fully the United Nations Global Defense Initiative was founded at the date of October 12, 1995.
The UN proposal stated the following:
"The Global Defense Initiative was founded to enforce the United Nations Global Defense Act and uphold the ideals as outlined in the United Nations Charter."
Their first supreme commander became the American Brigadier General Mark Jamison Sheppard, United Nations Military Command.

The First Tiberium WarEdit

The GDI emblem during TWI
GDI flag in TW1
During the First Tiberium War GDI fought Nod forces on a multitude of fronts. Eventually, Nod propaganda efforts painted GDI as being responsible for atrocities such as the slaughter of the entire population of Bialystok, through a series of false news broadcastss recorded by Greg Burdette, which forced GDI to pull back from many territories which were then quickly taken over by Nod supporters. This culminated in the UN becoming forced to discontinue its public funding of GDI due to the fear of public backlash. Nod began assaulting GDI strongholds everywhere, believing that the organization had been severely weakened by these manipulative efforts.
As it turned out, the UN had faked their financial withdrawal in an attempt to outwit Nod's leader Kane, a brilliant and charismatic man. The plan was successful, and Nod forces were greatly surprised to find the bases they were attacking were heavily fortified. Most attacks were complete victories for GDI. Two more years of fighting continued, however, until GDI operatives finally located Nod's main global headquarters, the so-called "Temple of Nod", just outside of Sarajevo. A three day battle began between GDI and Nod's most elite troops. GDI could not break through the Black Hand and had to use their most advanced weapon - the orbital Ion Cannon - was activated. The Temple was destroyed, Kane was pronounced dead, and Nod was crippled, effectively ending the First Tiberium War.

The Second Tiberium WarEdit

The emblem GDI used in TW2
GDI's flag in TW2
With the destruction of the Brotherhood's Sarajevo Temple a period of peace dawned, allowing time for GDI to renew its efforts into researching Tiberium and to study the Brotherhood of Nod's enigmatic and radically advanced Tiberium-based technology. However, GDI forces never recovered Kane's body which was considered by many to be the biggest oversight of the entire war. During these years tabloid headlines and rumors of the continued underground existence of the Brotherhood were commonplace, prompting GDI to conduct investigations into these sightings before eventually sealing each case with few questions answered. The world remained largely at peace until September 2, 2030, when GDI bases around the world found themselves under heavy fire from Nod units. Aboard the "Philadelphia", GDI's top brass could make little sense of it; the Brotherhood as an organized and globalized militant force was supposed to have been almost eliminated and left divided into small and harmless splinter groups after Kane's death. And then the unthinkable happened.
GDIs communication equipment was hacked, and in a broadcast to the "Philadelphia", Kane revealed himself to be alive, thereby declaring his return to the global political and military scene. Alarmed with this development, general James Solomon assigned field commander Michael McNeil the task of leading the efforts of countering the Nod assaults and taking the battle to them, thus initiating the Second Tiberium War.
GDI and Nod forces clash during the Second Tiberium War During the course of the war GDI became affiliated with the Tiberium-mutated Forgotten in their battles against Nod. GDI took out Nod's Divination project facility as they rescued the Forgotten leader Tratos and, with their help, destroyed Nod's chemical missile plant and Banshee prototype facility. GDI also had to reinforce their bases after Nod overran Hammerfest base in Norway, which prompted GDI to retrieve sonic disruption crystals from the Nod forces.
The final battle this time took place in Cairo, with GDI forces striking once again at the heart of Nod, Kane's pyramid and rebuilt Temple. McNeil and Kane went one-on-one and in the end Kane was impaled with a steel beam. GDI subsequently secured the mysterious Tacitus device, which could potentially provide the organization with the means to end the Tiberium infestation on the planet.

The AftermathEdit

Shortly after Kane's second "death," it was revealed that the vaccine which The Forgotten leader Tratos had developed and had administered to his kin Umagon proved to be ineffective in curing, or even halting, Tiberium mutations within a human being, instead grossly accelerating mutations. Time began running out quickly as the Tiberium infestation increasingly continued to threaten the future and the very survival of humanity on Earth. GDI thus began to focus the majority of its resources and efforts into unlocking the secrets of the Tacitus while defending themselves against the remainder of the Brotherhood. Tratos, however, was assassinated by forces led by a Nod commander.
This left GDI with no alternative other than to attempt to capture the Brotherhood's artificial intelligence unit named CABAL, which was rumored to be able to decode all the information contained within the Tacitus device by means similar to those of Tratos. Anton Slavik, leading that what was left of Nod's core, organized armed forces after the conclusion of the Second Tiberium War, was also working on reactivating CABAL in order to regain their logistical and tactical advantages, and more importantly to prevent the Brotherhood of Nod from fracturing into splinter groups again as it had done so after the conclusion of the First Tiberium War.
When GDI recovered the final piece of the Tacitus, however, CABAL suddenly turned on both GDI and Nod in a move that would reveal itself to be part of an independent and premeditated plan of the AI itself. CABAL's increasing threat eventually led to an uneasy alliance between GDI and Nod, with both armies destroying two fronts of CABAL's cyborg production and resource gathering facilities. Their missions were a success, with GDI and Nod mounting a final assault on the renegade artificial intelligence's system core.
Upon CABAL's termination, GDI apparently managed to develop a 'cure' for the Tiberium infestation on Earth based on the information they recovered from the Tacitus device, but whether or not they fully succeeded in utilizing this data is unknown. It was later revealed in the Third Tiberium War that Sonic Disrupters could break down Tiberium, and that humans should be prepared for a foreshadowed Scrin invasion.

InterbellumEdit

GDI state flag after 2031
GDI military flag after 2031
Between the Firestorm Crisis and the Third Tiberium War GDI closed many of its bases, focusing on the elimination of the CABAL's remnants and the eradication of Tiberium. During this time GDI didn't see Nod as a threat, continuing it's activities and organization with secrecy, except for the Rio Insurrection and the destruction of Nod's stealth research lab under GDI command in Australia.
Along with placing emphasis on ecological recovery and securing the Blue Zones, GDI decided to close several of its military bases, as Nod seemed to be too fractured to provide any resistance to GDI forces. By 2043, they had closed down over 60% of their military bases worldwide. The closure of these bases freed much-needed resources for the newly prioritized task of ecological clean-up, with the flagship project of New Eden carried out by its public works division, Idris Corporation.[1]
Before the onset of the Third Tiberium War, GDI controlled all of the uncontaminated Blue Zones and many of the contaminated, but habitable, Yellow Zones across the planet. With the Blue Zones consisting of a mere 20% of the Earth's surface, the majority of the world's population lived in Yellow Zones, in which the Brotherhood was still able to operate and maintained major influence in some of them. Neither side controlled the Red Zones, areas where the surface had been so badly scarred by Tiberium mutation that it was unrecognizable as Earth and completely inhospitable, at least to non-mutated carbon-based life-forms.
GDI had consolidated its power, becoming a de facto world government, being in charge of the Blue Zones and most of the Yellow Zones. While there technically still were member countries, the divisions were of no importance. By this time administrative authority for GDI passed from the United Nations to GDI's own Council of Directors. Ironically, GDI becoming a superstate, replacing national governments is exactly what Kane said would happen.
The diversification of purpose led to GDI's military forces becoming a branch of the organization, in the form of the GDI United Peacekeepers (GDIUP). As the years of peace following the Second Tiberium War continued, GDI became somewhat complacent, controversially phasing out some of its more experimental combat technologies (perhaps most infamously the majority of its mechanized walkers, including the Titan and Mammoth Mk. II).

The Third Tiberium WarEdit

By 2043 GDI closed over 60% of their bases worldwide However, this period of peace was short lived, as Nod's breakup was a mere illusion. The Brotherhood of Nod struck quickly, infiltrating the Goddard Space Center and disabling GDI 's A-SAT (Anti-Satellite) defense systems, responsible for defending GDI's space operations from hostile attacks. Nod then launched a nuclear missile at the Philadelphia while GDI 's leadership was in council on-board, critically disrupting GDI's command structure and causing widespread chaos. Meanwhile Nod forces launched a co-ordinated strike against Blue Zones worldwide. GDI repelled Nod from the Blue Zones after several days of intense fighting, and launched a counter-attack upon what was thought to be a Nod chemical weapons facility in Egypt. It was quickly revealed that this facility was researching and developing a Liquid Tiberium Bomb. GDI crippled Nod's nuclear capabilities in Cairo before proceeding to Sarajevo and using an Ion Cannon on the Brotherhood's Temple Prime by order of acting GDI director Redmond Boyle, and against the wishes of GDI General Jack Granger.
The Ion Cannon hit a liquid Tiberium deposit beneath Temple Prime, vaporizing it and causing a large chain reaction wiping out what remained of Sarajevo and the surrounding regions, while at the same time spreading deadly Tiberium fallout all over Eastern European Yellow Zones. The resulting death toll was in the millions.
Public relations advertisement. Just as GDI thought it had won the war, alien invaders known as the Scrin, apparently attracted by the liquid Tiberium explosion, arrived and wrought havoc upon GDI and Nod alike. GDI deep space scans picked the Scrin up even before they arrived, and in a state of panic Redmond Boyle rashly ordered the entire southern hemisphere's network of Ion Cannons to be activated and unleashed on the aliens. This only served to send 39 Drone Ships crashing into Red Zones throughout the world.
Upon landing, the aliens quickly began striking at blue zones all over the globe with deadly precision. GDI forces scrambled to put up an effective resistance after its battles with Nod had thinly spread GDI. After repelling the invaders from several of their blue zones, GDI discovered the invaders' seemingly random attacks were just a distraction from the massive, monolithic towers that were being constructed for an unknown purpose and systematically destroyed them. Unbeknownst to GDI, Kane resurfaced once more to end an inner power struggle with one of his generals and sought to control one of the Scrin Towers in an effort to learn more about Tiberium and the alien's technology. As the war ended, only one tower survived the conflict, having been protected from attack until it was completed and became invulnerable to GDI attacks.
Another propaganda example GDI stopped the invasion and plans to keep the remaining Tower, which ended under Nod control, supposedly inactive and harmless. A number of Scrin invaders were forced to flee for the time being. It is unknown whether or not the first Scrin incursion was a full invasion or something else.

Post-TWIII Edit

GDI emerged as the apparent victor in the Third Tiberium War, having once again driven Nod underground and neutralized the Scrin harvesting forces on Earth. The GDI, and therefore Earth, was reigned with silence and peace which lasted several years.
However, much to their surprise, that silence was broken when in 2052, Nod forces, under the command of the experimental combat AI of the Marked of Kane, known only as LEGION, raided the Cheyenne Mountain Complex and reclaimed the Tacitus for its creator, who is none other than Kane himself, who has in fact been hiding underground. Despite heavy resistance from ZOCOM, the Steel Talons and the baseline GDI forces stationed there, including the formidable Mammoth Armed Reclamation Vehicle, they were unprepared for the assault of LEGION's cybernetic army.

2062: A dire situationEdit

GDI's Tiberium abatement efforts failed after the Third Tiberium War. Tiberium unexpectedly underwent yet another evolution, now growing at such an aggressive rate that it spread across the entire planet unchecked by all conventional means. By 2062, Tiberium infestation was so great that it was predicted that the human race would be completely wiped out within a matter of years (just as the Scrin had earlier expected). Kane resurfaced once more and, given the dire situation, travelled to GDI Global Headquarters in Manchester to form an uneasy alliance.[2]
While the alliance with Nod has proven to be tremendously beneficial towards GDI and the human race in general, having entered a new Golden Age after finally pushing back the spread of Tiberium and reclaiming much of the planet, it has also had the unexpected side-effect of splintering GDI. Much of GDI's military forces and civilian population resent working with Nod, whom they still consider to be a band of fanatics and terrorists, and the old wounds left over from the previous Tiberium Wars have yet to fully heal in the minds of the populace. This is particularly true amongst segments of the military, who consider Kane to be a soulless murderer and see the alliance as a betrayal of GDI's principles and the millions lost to Nod violence, foreshadowing a possibility of a potential civil war within GDI itself.

The Incursion WarEdit

GDI was not the only organisation to be divided by the new alliance. Many Nod followers also believed this to be a direct contradiction to the goals that were laid down by Kane himself. As a result, they split from the Nod Loyalists and started a separated but highly destructive guerilla war against both Kane, GDI and the construction of the Tiberium Control Network. The Nod Separatists rallied around Gideon, an outspoken critic of Kane, as their leader and staged heavy attacks on the Blue and Yellow Zones. At one stage, Nod separatists banded together and attacked Paris, signifying the start of the Incursion War, as well as hijacked the GST Methuselah to crash it down on Chicago. The latter was saved by a heroic GDI commander - at the cost of losing his eyesight in the process. He would later on play an important role in the Ascension Conflict.
Despite GDI advancements in Zone Armor and the development of the Hunter Tanks in combating Nod Separatist Flame Tanks, it could not protect the TCN and pursue the Separatists at the same time, leaving the GDI military in disarray. However, with the expansion of the GDI airforce and the development of the Crawler in 2073, the GDI military was reorganised into three branches: Offense, Defense and Support classes. A year after the introduction of the Crawlers, GDI and Nod Loyalists were able to protect the TCN constructions and crushed the Separatists as a military force, driving Gideon and the other Separatist leaders into hiding.
It was during this period when TCN construction was partially completed did GDI gain renewed funds from the new method of harvesting Tiberium. The renewed funding enabled the GDI military to reintroduce the mechanised walkers such as the Titan and the Mammoth Mk. II that were gradually shelved after the Firestorm Crisis, much to the delight of the veterans of the Second Tiberium War. The GDI Council would also direct the funds to rebuild the areas that were previously scarred by Tiberium, most notably the city that would become the capital city of the GDI government: New Adana.

Ascension ConflictEdit

With the TCN nearing completion the alliance between GDI and Nod still held, although the 15 years of tension between them still existed. Despite the coming of a new Golden Age, GDI's political situation was on shaky ground because of the alliance, which was not helped by Gideon's raids. Indeed, at the TCN opening ceremony in New Adana, Gideon attempted to assassinate Kane, sparking the Fourth Tiberium War twelve hours later on 1 May 2077. The GDI-Nod alliance still held as they initially battled against the Nod separatists, which included the protection of both Kane and GDI General Secretary Evelyn Rios. GDI extremists led by Colonel Louise James followed their orders and worked alongside the Nod loyalists despite their suspicions of Kane's motives.
But when New Adana was attacked by Gideon, and Kane was forced to fight through Colonel James' forces to reach the New Adana TCN Hub, James decided to act on her suspicions and started investigating Kane's actions. Collecting evidence of Kane's attempts to supposedly bring back the Scrin via the TCN and the Scrin tower, and having avoided assassination by Kane's own forces, James confronted Rios and General Riggs with the information. However both dismissed her, and thus she declared martial law on New Adana, effectively turning a 15-year internal strife within GDI into a full-fledged civil war over the course of the organization and their relations with Nod. Although New Adana had fallen to the rogue GDI forces, James and her crew onboard the GST Tzadik were arrested and imprisoned by Riggs' GDI marines.
However, the crew escaped and pursued Kane and his Nod followers to Threshold 19, with both rogue and loyal GDI forces fighting Nod for control of the TCN, implying the GDI-Nod alliance had been terminated. GDI managed to secure the tower but Kane and all Nod followers managed to sync the tower with the help of Commander Parker through his optical implants and Ascended. With Colonel James being unaccounted for, GDI is reunited once again under Rios, ending the brief but costly Fourth Tiberium War. The activation of the Tower proved to be the final piece in the TCN's completion, as Tiberium growth is slowly receded around the nodes. With all remaining Nod followers having disappeared, GDI remains as the sole planetary superpower on Earth.
Yet, GDI itself was wary of a new Golden Age, for the Scrin were still out there, and some were indeed skeptical of whether Kane had permanently disappeared from public eye.

GDI military doctrineEdit

A mammoth tank, circa 2046. The GDI relies on a combination of powerful, rugged, and versatile technology. Standard GDI doctrine calls for combined arms "shock and awe" warfare, unleashing devastating and comprehensive assaults with mixed air, land, sea, and space-based weapons. Outside observers have been recorded as noting that GDI's offensive operations are a "slow-moving juggernaut" that crushes through all opposition with a force of extremely well-armored and supported assault units. Man-for-man and vehicle-for-vehicle, GDI weapons systems are often superior to their opponents in terms of raw firepower and durability. As for base defense it differs little from their offensive doctrine. They use a number of heavy fire power defense platforms, each suited to a different type of enemy - 20mm rapid-fire automatic railguns for infantry hordes, and powerful Sonic Emitters or railgun equipped turrets in some cases to wipe out an advancing armour division. They will use sheer brute force to not just stop but to completely obliterate a hostile force. A failed attack on a GDI base will often leave few or no survivors. This philosophy is summed up in GDI's iconic Mammoth series of super heavy tanks, from the original X-66 Mammoth Tank, to the devastating Mammoth Mk. II and the awe inspiring Mammoth Armed Reclamation Vehicle, both nearly unstoppable juggernauts of power in their day.
Preferring overwhelming firepower to subtlety, GDI forces have few stealth units. Rapid attack capabilities are generally supplied by light assault vehicles, such as the iconic Orca VTOL aircraft, and orbitally-deployed Drop Troops or Zone Troopers. Their weapons systems range from conventional firearms, smoothbore cannons, and guided missiles to high velocity railguns, highly destructive Sonic weaponry, and state of the art orbital Ion cannons.
Within GDI, certain military units exist with exclusive access to top-of-the-line technologies. For instance, in the span of time between the Second and Third Tiberium Wars, the Steel Talons armored division was founded to provide a testing bed for GDI's more experimental technologies, focusing on mechanised units. Many of the units first fielded by the Talons became standard for all of GDI by the Third Tiberium War. Operating as of the Third Tiberium War, Zone Operations Command is a high tech military special operations group specializing in Tiberium reclamation and operations in hazardous environments, such as Red Zones. While it lacks access to certain heavy firepower technologies, such as railguns, ZOCOM has access to extremely advanced harmonic resonance technology.
In addition, to win the support of the local populace, GDI organizes humanitarian aid in the form of refugee aid air drops and occasional excursions to Yellow Zones to provide medical aid.
One of GDI's largest and most powerful vehicles, the Mammoth Armed Reclamation Vehicle (MARV), is the one of these final means of dealing both with Tiberium with its onboard refinery and Nod heretics, hostile mutants and Scrin invaders through its unparalleled firepower. Unfortunately, 3 MARVs met their volatile end at the hands of the experimental Nod AI LEGION, and as it was found out in 2062, they did little to stop the Tiberium contagion from spreading like out-of-control wildfire.
During the Ascension Conflict, the Mammoth Tank is no longer the strongest tank on the battlefield, as its walker brother, the Mastodon, takes that role, but Mammoths are still quite deadly in spite of being heavily armed meat shields, and are regardless iconic of GDI in the Conflict. The Firehawks, Orcas and the whole GDI arsenal was upgraded and then, during the Incursion War, GDI deployed the very first Crawler to support their huge armies, granting them previously unknown manuverability in the battlefield. They also reclassified their forces into Offense, Defense, and Support classes, each of which had their own Crawler design to ensure success. Despite the huge overhaul in their military, GDI raw firepower still remains unmatched compared to their Nod counterparts.

Technology LevelEdit

GDI technological development has been brought about by the financial support of the G8 nations, the wealthiest economies of the world during the First Tiberium War. Developments in recent years include sonic weaponry and quickly specialized hovercraft. GDI has countered Nod's increasing arsenal of lasers with railguns, fielded by everything from Mammoth Tanks to Commandos, and has also researched into powered armour technologies. The pinnacle of GDI military technology, the Ion cannon, is a space-based energy weapon of mass destruction is capable of obliterating just about anything with pinpoint accuracy. GDI also pioneered the use of mechanized walkers and developed the ORCA aircraft series of VTOL aircraft, a unique design which incorporates VTOL technology into helicopters.
Following the First Tiberium War, military research and development rapidly increased, with the development of a wide number of technologies. Space exploration, mechanized walkers, and HoverTech were some of the technological achievements of GDI by the Second Tiberium War. However, due to cuts in budget and new GDI policies after 2036, GDI has phased out its more expensive and exotic technologies, such as most of its Mechanized walkers and HoverTech, replacing them with cheaper, more reliable technologies. GDI hasn't forgone all of its more exotic technologies. GDI still has some walkers, though they are mainly used by the Steel Talons experimental division. The Juggernaut is the only mainstream walker left in use while the Steel Talons used the Titan Mk. II, Wolverine Mk. II, and Behemoth in their forces. GDI also hasn't comepletely abandoned hover technology either. In the interbellum between the Firestorm Crisis and the Third Tiberium War, GDI developed a dedicated anti-aircraft vehicle, the Slingshot. GDI also retooled the Shatterer, another hovercraft which was originally developed for civilian use, but GDI realised their potential and confiscated them for military use in the opening stages of the Third Tiberim War.
GDI lags behind Nod in other areas, however. While GDI has a greater presence in outer space, and can afford larger, more expensive tanks, Nod has outpaced them in terms of optic camouflage and laser technology. Nod's disregard towards ethical guidelines means that Nod is the world's leader in Cybernetics and the military applications of Tiberium, two areas where GDI is reluctant to begin research. However, GDI is unrivalled in terms of Tiberium reclamation technology and second only to the Scrin in terms of space technology. Their global headquarters was the space station GDSS Philadelphia until it was destroyed, and they also have orbital facilities to house, store and maintain military forces in preparation for a rapid deployment anywhere on Earth via dropships and drop pods. Of particular importance is their network of orbital Ion cannons which acts as a tactial superweapon. All were used to their maximum potential throughout the wars. They apparently maintained their dominance of space even during the Scrin invasion.
Their efforts to reverse the environmentally catastrophic effects of Tiberium has led to the development of several technologies against Tiberium infestation, a technological area in which Nod and the Scrin have traditionally shown little interest in. Most of these center around the breakthrough discovery of Tiberium's harmonic resonance frequency which, at least for a period of time, allowed GDI to contain and even push back Tiberium growth. Examples include the Sonic Emitters, which was also deployed as extremely effective base defence, the Sonic Repulsor Field and the Shatterer. Prior to the Third Tiberium War their efforts have had some success in converting some areas into Blue zones, such as New Eden. However, in the years following the next evolution of Tiberium rendered GDI's Harmonic Resonance technology became useless and all of GDI's reclamation efforts were quickly negated.
GDI research is carried out in a variety of specialized institutions worldwide. Futuretech Labs is a prominent example, and the research staff was located in New Eden, until the initial Scrin invasion forced them to evacuate. Australia hosted a prominent Tiberium research facility before the research site was destroyed by the Black Hand. Rumors abound that the site was researching Liquid Tiberium and that a major detonation of Liquid Tiberium at the facility was the cause of its destruction and also accelerated the growth of Tiberium throughout Australia, speeding up its transformation into a Red Zone.
Using the lessons learned in the Third Tiberium War against the Scrin, and gaining the extra funds needed, GDI developed many technologies in that timeline including the introduction of the Crawler and the revived the Mastodon walkers by the time of the Final War to combat future alien incursions. Not wanting to allow any faction take over air superiority again, GDI also invested in capital ships including the Kodiak class and the Global Stratospheric Transports to expand their air force that are capable of bombarding any static bases from the skies.

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